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C语言编写小游戏——骑士飞行棋

时间:2019-06-21 08:41:04来源:IT技术作者:seo实验室小编阅读:79次「手机版」
 

飞行棋小游戏

/* Author Mr.Long
 * Date   2015年12月2日17:33:17 
 */
#include<iOStream>
#include<string>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)

using namespace std;

string  player[2]={"玩家A","玩家B"};
int map[100];
int playerPos[2]={0,0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1; 
//0□正常  1☆幸运轮盘    2◎地雷   3△暂停   4卍时空隧道
 string getLogo(int pos){ 
 	
 	string res = "□";
 	if((playerPos[0] == pos) && (playerPos[1] == pos)){
		res = "<>"; 		
	 }else if(playerPos[0]==pos){
	 	res = "A";
	 }else if(playerPos[1]==pos){
	 	res = "B";
	 }else{
	 	switch(map[pos]){
	 		case 1:
	 			res = "☆"; // 幸运轮盘
	 			break;
	 		case 2:
	 			res = "◎"; // 地雷 
	 			break;
	 		case 3:
	 			res = "△"; // 暂停 
	 			break;
	 		case 4:
	 			res = "卍"; // 时空隧道 
	 			break;
		 } 
	 }
	return res;
 }
 void drowMap(){ //绘制地图 
 	
 	for(int i = 0;i<=29;++i){
 		cout<<getLogo(i);
	 }
	cout<<endl;
	for(int i = 30;i<=34;++i){
		for(int j = 0;j<=28;j++){
			cout<<"  ";
		}
 		cout<<getLogo(i)<<endl;;
	 }
	for(int i =64;i>=35;i--){
		cout<<getLogo(i);
	}
	cout<<endl;
	for(int i = 65;i<=69;++i){
		cout<<getLogo(i)<<endl;
	}
	for(int i = 70;i<=99;i++){
	 	cout<<getLogo(i);
	}
	cout<<endl;
	cout<<"地图说明:【☆幸运轮盘   卍时空隧道   ◎地雷   △暂停   <>玩家同处一个位置】"<<endl; 
 } 
 void gameOver(){ //游戏结束 
 	isGameOver = true;
	winer = gamePlayer;
	playerPos[gamePlayer]=99;
	system("cls");
	drowMap();
	cout<<"***游戏结束!恭喜["<<player[gamePlayer]<<"]取得胜利!"<<endl;
	system("PAUSE"); 
 }
 void initMap(){ //初始化地图 
 	int luckyTurn[] = {6,23,40,55,69,83};//幸运轮盘1 
 	int landMine[] = {5,13,17,33,38,50,64,80,94};//地雷2 
 	int pause[] = {9,27,60,93};//暂停3 
 	int timetunnel[] = {20,25,45,63,72,88,90};//时空隧道4 
 	int i;
 	for(i =0;i<6;++i){
 		int pos = luckyTurn[i];
		 map[pos] = 1; 
	 }
	for(i =0;i<9;++i){
 		int pos = landMine[i];
		 map[pos] = 2; 
	 }
	for(i =0;i<4;++i){
 		int pos = pause[i];
		 map[pos] = 3; 
	 }
	for(i =0;i<7;++i){
 		int pos = timeTunnel[i];
		 map[pos] = 4; 
	 }
 }
 void initUI(){ //初始化界面 
 
 	cout<<"*******************小游戏*****************"<<endl;
 	cout<<"*                                        *"<<endl;
 	cout<<"*                骑士飞行棋              *"<<endl;
 	cout<<"*                                        *"<<endl;
 	cout<<"****************@诗意的叛逆***************"<<endl;
 }
 void joinPlayer(){	//加入玩家 
  
	string tmpStr = "";
	cout<<"请输入玩家A的名字___" <<endl;
	cin>>tmpStr;
	while(tmpStr==""){
		cout<<"玩家名字不能为空请重新输入___" <<endl; 
		cin>>tmpStr;
	}
	player[0] = "A" + tmpStr;
	
	cout<<"请输入玩家B的名字___" <<endl;
	cin>>tmpStr;
	while(tmpStr==""){
		cout<<"玩家名字不能为空请重新输入___" <<endl; 
		cin>>tmpStr;
	}
	while(tmpStr == player[0]){
		cout<<"玩家名字不能重复,请重新输入___" <<endl; 
		cin>>tmpStr;
	}
	player[1] = "B" + tmpStr;
	system("cls");
	cout<<"***玩家加入成功..."<<endl;
	cout<<"***地图中[A]表示玩家["<<player[0]<<"]的位置..."<<endl;
	cout<<"***地图中[B]表示玩家["<<player[1]<<"]的位置..."<<endl;
 } 
 void yaoYiYao(){ //投掷骰子 
 
 	short number = 0;
 	while(!isGameOver){
	 	char a;
	 	cout<<"***请["<<player[gamePlayer]<<"]输入g投掷骰子..."<<endl;
		cin>>a;
	 	if(a=='g'){
	 		system("cls");
			number = random(6)+1;
			cout<<"***玩家["<<player[gamePlayer]<<"]投掷的骰子数为:"<<number<<endl; 
			playerPos[gamePlayer] += number;
			int pos = playerPos[gamePlayer];
			if(pos >=99){
				gameOver();
			}else{
				switch(map[pos]){
				case 0:
					if(pausePlayer = -1){
						gamePlayer = !gamePlayer;
					}else if(pausePlayer = 0){
						pausePlayer++;
					}else if(pausePlayer = 1){
						pausePlayer = -1;
					}
					break;
				case 1:
					int cnumber;
					cout<<"***哇哦!玩家["<<player[gamePlayer]<<"]获得幸运转一转的机会..."<<endl;
					cout<<"***请输入数字选择要进行的操作...."<<endl;
					cout<<"1--与对方交换位置"<<endl<<"2--轰炸对方"<<endl;		
						cin>>cnumber;
						if(cnumber == 1){
							int t = 0;
							t = playerPos[gamePlayer];
							playerPos[gamePlayer] = playerPos[!gamePlayer];
							playerPos[!gamePlayer] = t;
						}else if(cnumber == 2){
							playerPos[!gamePlayer] -=6 ;
						}else{
							cout<<"输入非规定数字!机会丢失。"<<endl;	
						}
					gamePlayer = !gamePlayer;
					break;
				case 2:
					cout<<"***啊哦!玩家["<<player[gamePlayer]<<"]踩到地雷啦,后退6步..."<<endl;
					playerPos[gamePlayer] -= 6;
					gamePlayer = !gamePlayer;
					break;
				case 3:
					cout<<"***悲剧呀!玩家["<<player[gamePlayer]<<"]暂停投掷一次..."<<endl;
					pausePlayer = 0;
					gamePlayer = !gamePlayer;
					break;
				case 4:
					cout<<"***真棒!玩家["<<player[gamePlayer]<<"]穿越时空隧道..."<<endl;
					playerPos[gamePlayer] += 10;
					if(playerPos[gamePlayer]>=99){
						gameOver();
					}
					gamePlayer = !gamePlayer;
					break;
				}
			}	
		}else if(a == 'a'){
			winer = 0;
			gameOver();
		}else if(a == 'b'){
			winer = 1;
			gameOver();
		}
		for(int i=0;i<=1;i++){
			if(playerPos[i]<0)
				playerPos[i] = 0; 
		}
		if(!isGameOver){
			drowMap();
		}	
	}
 }
 
 int main(){
 	srand((unsigned)time(NULL));
 	
 	initUI();
 	cout<<"***开始初始化玩家设置..."<<endl; 
	joinPlayer();
	initMap();
	drowMap();
	cout<<"***本场游戏开始:["<<player[0]<<"] VS ["<<player[1]<<"]"<<endl;
	gamePlayer = random(2);
	yaoYiYao();
 	return 0;
 }

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