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Java2048朝代版

时间:2019-08-18 05:40:00来源:IT技术作者:seo实验室小编阅读:81次「手机版」
 

2048朝代版

展示一下窗口界面,最为一个窗口程序,友好的界面让人耳目一新。

               

学习了一学期的java语言,学校的实训内容是要做一个窗口游戏,2048朝代版。整个游戏没有什么难度,唯一有难度的也就是算法方面了,不断进行着清空格、合并的重复操作。我的游戏思路很简单,通过键盘操作一个二维数组,界面根据二维数组进行不断的重画 ,就是这么简单。直接上代码,如果有想要源代码即图片,请通过主页下载。

WindowView类:

public class WindowView extends JFrame{
	
	private static final long serialversionuid = 1L;
	//游戏状态
	public static boolean gameState = false;
	//游戏分数
	public static int gameScore = 0;
	//窗体大小     9a866d
	public static final int VIEW_WIDTH = 520;
	public static final int VIEW_HEIGHT = 800;
	//面板显示
	private GamePanel gamePanel = new GamePanel();
	private WelcomPanel welcomPanel = new WelcomPanel(gamePanel);
	
	public static void main(String[] args) {
		
		new WindowView().init();
	}
	//
	public void init() {
		
		this.setSize(VIEW_WIDTH, VIEW_HEIGHT);
		this.setlayout(null);
		this.setResizable(false);
		this.setLocationRelativeTo(null); 
		//this.setUndecorated(true);
		this.addKeyListener(new KeyControl(gamePanel.arithmetic));
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		
		this.add(gamePanel);
		gamePanel.setVisible(false);
		
		this.add(welcomPanel);
		
		this.setVisible(true);
	}

}

WelcomPanel类:

public class WelcomPanel extends JPanel{

	private static final long serialVersionUID = 1L;
	//面板大小
	private final int VIEW_WIDTH = WindowView.VIEW_WIDTH;
	private final int VIEW_HEIGHT = WindowView.VIEW_HEIGHT;
	//控件大小
	private final int JL_WIDTH = 200;
	private final int JL_HEIGHT = 50;
	//控件实例化
	private JLabel background = new JLabel(new ImageIcon("img/hello.png"));
	
	private ImageIcon start1 = new ImageIcon("img/开始游戏.png");
	private ImageIcon start2 = new ImageIcon("img/开始游戏经过.png");
	private JLabel start = new JLabel(start1);
	
	private ImageIcon record1 = new ImageIcon("img/最高纪录.png");
	private ImageIcon record2 = new ImageIcon("img/最高纪录经过.png");
	private JLabel record  = new JLabel(record1);
	
	private ImageIcon about1 = new ImageIcon("img/关于游戏.png");
	private ImageIcon about2 = new ImageIcon("img/关于游戏经过.png");
	private JLabel about  = new JLabel(about1);
	
	private ImageIcon exit1 = new ImageIcon("img/退出游戏.png");
	private ImageIcon exit2 = new ImageIcon("img/退出游戏经过.png");
	private JLabel exit = new JLabel(exit1);
	
	//实例化鼠标监听器
	private JLableListener JLableListener = new JLableListener(this);
	
	private GamePanel gamePanel;
	//构造器
	public WelcomPanel(GamePanel gamePanel) {
		
		this.gamePanel = gamePanel;
		
		this.init();
	}
	//面板属性设置
	public void init() {
		
		this.setLayout(null);
		this.setBounds(0, 0, VIEW_WIDTH, VIEW_HEIGHT);
		
		start.setBounds((VIEW_WIDTH - JL_WIDTH)/2, VIEW_HEIGHT - 9 * JL_HEIGHT, JL_WIDTH, JL_HEIGHT);
		start.addMouseListener(JLableListener);
		this.add(start);
		
		record.setBounds((VIEW_WIDTH - JL_WIDTH)/2, VIEW_HEIGHT - 7 * JL_HEIGHT, JL_WIDTH, JL_HEIGHT);
		record.addMouseListener(JLableListener);
		this.add(record);
		
		about.setBounds((VIEW_WIDTH - JL_WIDTH)/2, VIEW_HEIGHT - 5 * JL_HEIGHT, JL_WIDTH, JL_HEIGHT);
		about.addMouseListener(JLableListener);
		this.add(about);
		
		exit.setBounds((VIEW_WIDTH - JL_WIDTH)/2, VIEW_HEIGHT - 3 * JL_HEIGHT, JL_WIDTH, JL_HEIGHT);
		exit.addMouseListener(JLableListener);
		this.add(exit);
		
		background.setBounds( 0, 0, VIEW_WIDTH, VIEW_HEIGHT);
		this.add(background);
		
	}
	
	//匿名内部鼠标监听器
	private class JLableListener implements MouseListener{

		private WelcomPanel welcomPanel;
		
		public JLableListener(WelcomPanel welcomPanel) {
			
			this.welcomPanel = welcomPanel;
		}
		
		//点击并释放
		public void mouseClicked(MouseEvent e) {
			
			if(e.getSource() == start) {
				
				welcomPanel.removeAll();
				gamePanel.setVisible(true);
				WindowView.gameState = true;
				
			}else if(e.getSource() == record) {
				
				new Record();
			}else if(e.getSource() == about) {
				
				new AboutView();
			}else if(e.getSource() == exit) {
				
				System.exit(0);
			}
			
		}
		//鼠标进入调用
		public void mouseEntered(MouseEvent e) {
			
			if(e.getSource() == start) {
				
				start.setIcon(start2);
				
			}else if(e.getSource() == record) {
				
				record.setIcon(record2);
				
			}else if(e.getSource() == about) {
				
				about.setIcon(about2);
				
			}else if(e.getSource() == exit) {
				exit.setIcon(exit2);
			}
		}

		//离开时调用
		public void mouseExited(MouseEvent e) {
			
			if(e.getSource() == start) {

				start.setIcon(start1);
				
			}else if(e.getSource() == record) {
				
				record.setIcon(record1);
				
			}else if(e.getSource() == about) {
				
				about.setIcon(about1);
				
			}else if(e.getSource() == exit) {
				
				exit.setIcon(exit1);
			}
		}
		//按下调用
		public void mousePressed(MouseEvent e) {}
		//释放调用
		public void mouseReleased(MouseEvent e) {}

		
	}
	
}

Record类:

public class Record extends JFrame{

	//面板大小
		private final int VIEW_HEIGHT = 400;
		private final int VIEW_WIDTH = 300;
		//面板背景图
		private JLabel background = new JLabel(new ImageIcon("img/排行.png"));

		private ImageIcon back1 = new ImageIcon("img/未标题-2.png");
		private ImageIcon back2 = new ImageIcon("img/未标题-4.png");
		private JLabel back = new JLabel(back1);
		private JLabel score = new JLabel("",JLabel.CENTER);
		//本类的对象用于内部类使用
		private Record record = this;
		
		//构造器
		public Record() {
			
			this.init();
			score.setText(GamePanel.mostScore);
		}
		//面板属性
		public void init() {
			
			this.setSize(VIEW_WIDTH, VIEW_HEIGHT);
			this.setLayout(null);
			this.setResizable(false);
			this.setUndecorated(true);
			this.setLocationRelativeTo(null); 
			this.setBackground(new color(0, 0, 0, 0));
			
			score.setFont(new Font("微软雅黑", 1, 30));
			score.setForeground(new Color(154,134,109));
			score.setBounds(VIEW_WIDTH-125, 20, 100, 100);
			score.setBounds(0,0, VIEW_WIDTH, VIEW_HEIGHT);
			this.add(score);
			
			back.setBounds(VIEW_WIDTH - 50,20, 30, 30);
			back.addMouseListener(new MouseListener() {
				
				
				public void mouseClicked(MouseEvent e) {
					
					record.dispose();
				}
				public void mousePressed(MouseEvent e) {}
				
				public void mouseReleased(MouseEvent e) {}

				
				public void mouseEntered(MouseEvent e) {
					
					back.setIcon(back2);
				}

				
				public void mouseExited(MouseEvent e) {
					
					back.setIcon(back1);
				}
				
				
			});
			this.add(back);
			
			background.setBounds(0, 0, VIEW_WIDTH, VIEW_HEIGHT);
			this.add(background);
			
			this.setVisible(true);
		}
		
		private File file;
		public void readFile() {
			
			file = new File("d:\\score.txt");
			
			fileinputstream in = null;
			
			try {
				in = new FileInputStream(file);
				byte byt[] = new byte[1024];
				int len = in.read(byt);
				GamePanel.mostScore = new String(byt, 0, len);
				this.score.setText(new String(byt, 0, len));
			}catch(Exception e) {
				
				e.printstacktrace();
			}finally {
				
				try {
					
					if(in != null) in.close();
				}catch(IOException e) {
					
					e.printStackTrace();
				}
			}
			
		}
}

PaintPanel类:

public class PaintPanel extends JPanel{
	
	private static final long serialVersionUID = 1L;
	private Toolkit kit = Toolkit.getDefaultToolkit(); 
	//位图
	private Image ImageBuffer = null;  
	private Graphics GraImage = null; 
	//面板大小
	public final int VIEW_WIDTH = 500;
	public final int VIEW_HEIGHT = 500;
	//背景
	private Image background = kit.getImage("img/gamebackground.png");
	//创建算法类引用对象
	private Arithmetic arithmetic;
	private PaintPanel paintPanel = this;
	//构造器
	public PaintPanel(Arithmetic arithmetic) {
		
		new Thread() {
			
			public void run(){
				
				while(true) {
					
					paintPanel.repaint();	
				}
				
			}
			
		}.start();
		
		this.arithmetic = arithmetic;
	}
	//画图
	public void paint(Graphics g) {
		
		g.drawImage(background, 0, 0, VIEW_WIDTH, VIEW_HEIGHT, this);
		this.drawImg(g);
		
	}
	//双缓冲解决游戏闪烁的问题
	public void update(Graphics g) {
		 //创建图形缓冲区  
		 ImageBuffer = createImage(VIEW_WIDTH, VIEW_HEIGHT);   
		 //获取图形缓冲区的图形上下文  
		 GraImage = ImageBuffer.getGraphics();    
		 //用paint方法中编写的绘图过程对图形缓冲区绘图  
		 paint(GraImage);     
	     //释放图形上下文资源  
		 GraImage.dispose();     
		 //将图形缓冲区绘制到屏幕上  
		 g.drawImage(ImageBuffer, 0, 0, this);  
	}
	//私有方法实现画格
		private void drawImg(Graphics g) {
			for(int i = 0; i < arithmetic.getData().length; i++) {
				
				for(int n = 0; n < arithmetic.getData()[i].length; n++) {
					
					switch(arithmetic.getData()[i][n]) {
					
						case 0:
							g.drawImage(kit.getImage("img/空.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 1:
							g.drawImage(kit.getImage("img/夏.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 2:
							g.drawImage(kit.getImage("img/商.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 4:
							g.drawImage(kit.getImage("img/周.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 8:
							g.drawImage(kit.getImage("img/秦.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 16:
							g.drawImage(kit.getImage("img/汉.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 32:
							g.drawImage(kit.getImage("img/三国.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 64:
							g.drawImage(kit.getImage("img/晋.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 128:
							g.drawImage(kit.getImage("img/南北朝.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 256:
							g.drawImage(kit.getImage("img/隋.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 512:
							g.drawImage(kit.getImage("img/唐.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 1024:
							g.drawImage(kit.getImage("img/五代.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 2048:
							g.drawImage(kit.getImage("img/辽.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 4096:
							g.drawImage(kit.getImage("img/宋.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 8192:
							g.drawImage(kit.getImage("img/金.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 16384:
							g.drawImage(kit.getImage("img/元.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 32768:
							g.drawImage(kit.getImage("img/明.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
						case 65536:
							g.drawImage(kit.getImage("img/清.png"), i*100+(i+1)*20, n*100+(n+1)*20, this);
							break;
					}
				}
			}

		}
}

Hint类:

public class Hint extends JFrame{
	//面板大小
	private final int VIEW_HEIGHT = 400;
	private final int VIEW_WIDTH = 300;
	//面板背景图
	private JLabel background = new JLabel(new ImageIcon("img/排行.png"));
	//重新开始按钮
	private ImageIcon start1 = new ImageIcon("img/重新开始.png");
	private ImageIcon start2 = new ImageIcon("img/重新开始2.png");
	private JLabel start = new JLabel(start1);
	//退出按钮
	private ImageIcon exit1 = new ImageIcon("img/退出1.png");
	private ImageIcon exit2 = new ImageIcon("img/退.png");
	private JLabel exit = new JLabel(exit1);
	//本类的对象用于内部类使用
	private Hint hint = this;
	//鼠标监听事件
	private Mouse mouse = new Mouse();
	//创建 对象
	Arithmetic arithmetic;
	//构造器
	public Hint(Arithmetic arithmetic) {
		
		this.arithmetic = arithmetic;
		this.init();
		this.writeScore();
	}
	//面板属性
	public void init() {
		
		this.setSize(VIEW_WIDTH, VIEW_HEIGHT);
		this.setLayout(null);
		this.setResizable(false);
		this.setUndecorated(true);
		this.setLocationRelativeTo(null); 
		this.setBackground(new Color(0, 0, 0, 0));
		this.addMouseListener(mouse);
		
		start.setBounds((VIEW_WIDTH - 150)/2, 160, 150, 40);
		start.addMouseListener(mouse);
		this.add(start);
		
		exit.setBounds((VIEW_WIDTH - 150)/2, 230, 150, 40);
		exit.addMouseListener(mouse);
		this.add(exit);
		
		background.setBounds(0, 0, VIEW_WIDTH, VIEW_HEIGHT);
		this.add(background);
		
		this.setVisible(true);
	}
	private File file;
	public void writeScore() {
		
		file = new File("d:\\score.txt");
		Fileoutputstream out = null;
		try {
			
		out = new FileOutputStream(file);
		
		byte buy[] =(""+WindowView.gameScore).getBytes();
		
		out.write(buy);
		
		}catch(Exception e){
			e.printStackTrace();
		}finally {
			
			try {
				
				if(out != null) out.close();
				
			}catch(IOException e) {
				e.printStackTrace();
			}
		}
		
		
	}
	//鼠标监听事件内部类
	private class Mouse implements MouseListener {
		
		private Random random = new Random();
		
		public void mouseClicked(MouseEvent e) {
			
			 if(e.getSource() == start) {
				//清空数组信息
				for(int i = 0; i < 4; i++) {
					
					for(int j = 0; j < 4; j++) {
						
						arithmetic.getData()[i][j] = 0;
					}
				}
				WindowView.gameScore = 0;
				arithmetic.getData()[random.nextint(3)][random.nextInt(3)] = 1;
				WindowView.gameState = true;
				
				//释放当前窗口资源
				hint.dispose();
				
			}else if(e.getSource() == exit){
				//结束程序进程
				System.exit(0);
			}
			
		}
		
		//按下调用
		public void mousePressed(MouseEvent e) {}
		
		public void mouseReleased(MouseEvent e) {}

		
		public void mouseEntered(MouseEvent e) {
			
			if(e.getSource() == start) {
				
				start.setIcon(start2);
			}else if(e.getSource() == exit){
				
				exit.setIcon(exit2);
			}
				
		}
		
		public void mouseExited(MouseEvent e) {
			
			if(e.getSource() == start) {
				start.setIcon(start1);
			}else if(e.getSource() == exit){
				
				exit.setIcon(exit1);
			}
			
			
			
		}
		
	}

	
}

GamePanel类:

public class GamePanel extends JPanel {
	
	private static final long serialVersionUID = 1L;
	//面板大小
	private final int VIEW_WIDTH = WindowView.VIEW_WIDTH;
	private final int VIEW_HEIGHT = WindowView.VIEW_HEIGHT;
	//全局颜色
	private final Color COLOR_BACKGROUND = new Color(154,134,109);
	//面板顶部控件
	private JLabel title = new JLabel(new ImageIcon("img/topBackgtound.png"));
	//显示分数控件
	public static JLabel score = new JLabel(WindowView.gameScore + "",JLabel.CENTER);
	//最高分数
	public static String mostScore = "";
	//算法类
	public Arithmetic arithmetic = new Arithmetic();
	//画板实例化
	public PaintPanel paintPanel = new PaintPanel(arithmetic);
	
	private JLabel newGame= new JLabel(new ImageIcon("img/重玩1.png"));
	
	//构造器
	public GamePanel() {
	
		this.init();
		
	}
	//面板属性设置
	public void init() {
	
		this.setLayout(null);
		this.setBackground(COLOR_BACKGROUND);
		this.setBounds(0, 0, VIEW_WIDTH, VIEW_HEIGHT);
		
		this.setBackground(new Color(255,239,213));
		
		score.setFont(new Font("微软雅黑", 1, 30));
		score.setForeground(new Color(154,134,109));
		score.setBounds(VIEW_WIDTH-125, 20, 100, 100);
		this.add(score);
		
		title.setBounds(0, 0, VIEW_WIDTH, 150);
		this.add(title);
		
		paintPanel.setBounds(10, 170, paintPanel.VIEW_WIDTH, paintPanel.VIEW_HEIGHT);
		this.add(paintPanel);
		
		newGame.setBounds(10, paintPanel.getY()+paintPanel.getHeight()+20, 70, 40);
		this.add(newGame);
		
	}
	
	

}

AboutView类:

public class AboutView extends JFrame{
	
	private final int VIEW_HEIGHT = 400;
	private final int VIEW_WIDTH = 550;
	private JLabel background = new JLabel(new ImageIcon("img/关于弹窗.png"));
	
	private ImageIcon back1 = new ImageIcon("img/未标题-2.png");
	private ImageIcon back2 = new ImageIcon("img/未标题-4.png");
	private JLabel back = new JLabel(back1);
	
	private AboutView aboutView = this;
	
	public AboutView() {
		
		this.init();
	}

	
	public void init() {
		
		this.setSize(VIEW_WIDTH, VIEW_HEIGHT);
		this.setLayout(null);
		this.setResizable(false);
		this.setUndecorated(true);
		this.setLocationRelativeTo(null); 
		this.setBackground(new Color(0, 0, 0, 0));
		
		back.setBounds(VIEW_WIDTH - 50,20, 30, 30);
		back.addMouseListener(new MouseListener() {
			
			
			public void mouseClicked(MouseEvent e) {
				
				aboutView.dispose();
			}
			public void mousePressed(MouseEvent e) {}

			
			public void mouseReleased(MouseEvent e) {}

			
			public void mouseEntered(MouseEvent e) {
				
				back.setIcon(back2);
			}

			
			public void mouseExited(MouseEvent e) {
				
				back.setIcon(back1);
			}
			
			
		});
		this.add(back);
		
		background.setBounds(0, 0, VIEW_WIDTH, VIEW_HEIGHT);
		this.add(background);
		
		this.setVisible(true);
	}

}

KeyControl类:

public class KeyControl implements KeyListener{
	
	private Arithmetic arithmetic;
	
	public KeyControl(Arithmetic arithmetic) {
		
		this.arithmetic = arithmetic;
	}
	
	public void keyTyped(KeyEvent e) {
		
		
	}

	
	public void keyPressed(KeyEvent e) {
		
		if(WindowView.gameState) {
		
			switch(e.getKeyCode()) {
		
			case KeyEvent.VK_RIGHT:
				arithmetic.moveRight();
				break;
			case KeyEvent.VK_DOWN:
				arithmetic.moveDown();
				break;
			case KeyEvent.VK_LEFT:
				arithmetic.moveLeft();
				break;
			case KeyEvent.VK_UP:
				arithmetic.moveUp();
				break;
			}
			
			GamePanel.score.setText(""+WindowView.gameScore);
		}
		
	}

	
	public void keyReleased(KeyEvent e) {
		
		
	}

}

Arithmetic类:

public class Arithmetic {
	
	//产生随机数
	private Random random = new Random();
	//表示地图的二维数组
	private int data[][] = new int[4][4]; 
	//构造器
	public Arithmetic() {
		
		this.newNumber();
	}
	//初始化数组数据
	public void newNumber() {
		
		int x;
		int y;
		int num = 0;
		for(int i=0;i<4;i++){  
            for(int j=0;j<4;j++){  
                
            	if(data[i][j] == 0) {
            		num++;
            	}
            }
        
		}
		if(num == 0) {
        		WindowView.gameState = false;
        		new Hint(this);
        		return;
		}
		
		while(true) {
			
			x = random.nextInt(4);
			y = random.nextInt(4);
			
			if(data[x][y] == 0) {
				
				if(random.nextInt(5) == 1) {
					data[x][y] = 2;
					
				}else {
					data[x][y] = 1;
				}
				
				break;
			}
			
		}
		
		
	}

    // 左移
    public void moveUp(){
        
    	
        for(int i=0;i<4;i++){  
            for(int j=0;j<3;j++){  
                if(data[i][j] == data[i][j+1]){
                    data[i][j] += data[i][j+1];
                    data[i][j+1] = 0 ;
                    WindowView.gameScore++;
                }
                clearUp();
            }
        }
        newNumber();
       
    }
    // 清除左边的0
  	public void clearUp(){
  		for(int i = 0 ; i < 4 ; i++){
  			for(int j = 0 ; j < 4  ; j++){
  				for(int k = j ; k >= 0 ; k-- ){
  					if(data[i][j]!= 0 && data[i][k] == 0){
  						data[i][k] = data[i][j];
  						data[i][j] = 0 ;
  					}
  				}
  			}
  		}
  	}

    // 右移
    public void moveDown(){
        
        for(int i=0;i<4;i++){  
            for(int j=0;j<3;j++){  
                if(data[i][j] == data[i][j+1]){
                    data[i][j+1] += data[i][j];
                    data[i][j] = 0 ;
                    WindowView.gameScore++;
                }
                clearDown();
            }
        }
        newNumber();
        
    }
    // 清除右边的0
    public void clearDown(){
    	for(int i = 0 ; i < 4 ; i++){
    		for(int j = 3 ; j >= 0  ; j-- ){
    			for(int k = j ; k < 4  ; k++ ){
    				if(data[i][j]!= 0 && data[i][k] == 0){
    					data[i][k] = data[i][j];
    					data[i][j] = 0 ;
    				}
    			}
    		}
    	}
    }

    // 上移
    public void moveLeft(){
      
        for(int j=0;j<4;j++){  
            for(int i=0;i<3;i++){  
                if(data[i][j] == data[i+1][j]){
                    data[i][j] += data[i+1][j];
                    data[i+1][j] = 0 ;
                    WindowView.gameScore++;
                }
                clearLeft();
            }
        }
        newNumber();
       
    }   
    
 // 清除上方的0
 	public void clearLeft(){
 		for(int j = 0 ; j < 4 ; j++){
 			for(int i = 0 ; i <4  ; i++){
 				for(int k = i ; k >=0  ; k-- ){
 					if(data[i][j]!= 0 && data[k][j] == 0){
 						data[k][j] = data[i][j];
 						data[i][j] = 0 ;
 					}
 				}
 			}
 		}
 	}

    // 下移
    public void moveRight (){
        
        for(int j=0;j<4;j++){  
            for(int i=3;i>0;i--){  
                if(data[i][j] == data[i-1][j]){
                    data[i][j] += data[i-1][j];
                    data[i-1][j] = 0 ;
                    WindowView.gameScore++;
                }
                clearRight();
            }
        }
        newNumber();
       
    }  
 // 清除下方的0
 	public void clearRight(){
 		for(int j = 0 ; j < 4 ; j++){
 			for(int i = 3 ; i >= 0 ; i--){
 				for(int k = i ; k < 4 ; k++ ){
 					if(data[i][j]!= 0 && data[k][j] == 0){
 						data[k][j] = data[i][j];
 						data[i][j] = 0 ;
 					}
 				}
 			}
 		}
 	}  

   
 	//访问器
	public int[][] getData() {
		return data;
	}
	public void setData(int data[][]) {
		this.data = data;
	}	
}

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